DartGodot
Dart Godot is a Dart language Game Framework for the Godot game engine.
- MultiPlatform: Its support all Godot Mono Platforms : Android , IOS , Web , Windows , …
- Simple: Easy for newbies to pick up, but infinitely flexible for power users
- EasySetup: Dart for godot without pain and hard configs (unlike other godot language bindings)
- Productive: Fast Dart2Godot Compiler , Changes should compile quickly … waiting isn’t fun
- Fast: App logic should run quickly
- Community: Supports all Dart libraries (for js)
- Capable: Godot will Offer a complete 2D and 3D feature set (unlike other dart game engines)
WARNING
DartGodot is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!). Important features are missing.There is no Documentation for now. Please don’t build any serious projects in DartGodot unless you are prepared to be broken by api changes constantly.
Development Status
Im currently working on a Dart2Godot crossplatform compiler to use dart in godot without pain and hard configs
compiler is done
(we must wait for godot 4 (beta) !) :(((
WE ARE WAITING 🙂 i saw godot 4 , It is still broken ،
Im currently working on implementing api , its easy but its too time consuming
im working on it in dartgodot godot4 branch
Support me by giving Star 🙂
Getting Started
You must use Mono version (C# support) of Godot
Godot Version = 3.2.3 +
Dart Version = 2.9.2 +
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Create a new C# script in godot editor and save it (for building .csproj file)
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Add this inside < Project > tag in your .csproj file
<ItemGroup> <PackageReference Include="Jint" Version="3.0.0-beta-1828"/> </ItemGroup>
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Clone or download this project (DartGodot)
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Copy DartGodot folder to your godot project folder
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Edit or add scripts inside scripts folder
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Run compiler.dart (with command line)
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It is done 🙂 NOW you can use C# files inside compiled folder
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