A Dart language Game Framework for the Godot game engine

A Dart language Game Framework for the Godot game engine

DartGodot

Dart Godot is a Dart language Game Framework for the Godot game engine.

  • MultiPlatform: Its support all Godot Mono Platforms : Android , IOS , Web , Windows , 鈥
  • Simple: Easy for newbies to pick up, but infinitely flexible for power users
  • EasySetup: Dart for godot without pain and hard configs (unlike other godot language bindings)
  • Productive: Fast Dart2Godot Compiler , Changes should compile quickly 鈥 waiting isn鈥檛 fun
  • Fast: App logic should run quickly
  • Community: Supports all Dart libraries (for js)
  • Capable: Godot will Offer a complete 2D and 3D feature set (unlike other dart game engines)

WARNING

DartGodot is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!). Important features are missing.There is no Documentation for now. Please don鈥檛 build any serious projects in DartGodot unless you are prepared to be broken by api changes constantly.

Development Status


Im currently working on a Dart2Godot crossplatform compiler to use dart in godot without pain and hard configs

compiler is done

(we must wait for godot 4 (beta) !) :(((

WE ARE WAITING 馃檪 i saw godot 4 , It is still broken 貙
Im currently working on implementing api , its easy but its too time consuming

im working on it in dartgodot godot4 branch

Support me by giving Star 馃檪

Getting Started

You must use Mono version (C# support) of Godot

Godot Version = 3.2.3 +

Dart Version = 2.9.2 +

  1. Create a new C# script in godot editor and save it (for building .csproj file)

  2. Add this inside < Project > tag in your .csproj file

     <ItemGroup>
       <PackageReference Include="Jint" Version="3.0.0-beta-1828"/>
     </ItemGroup>
    
  3. Clone or download this project (DartGodot)

  4. Copy DartGodot folder to your godot project folder

  5. Edit or add scripts inside scripts folder

  6. Run compiler.dart (with command line)

  7. It is done 馃檪 NOW you can use C# files inside compiled folder

Be a Project Sponsor

talk to me : coffee.to.code.dev@gmail.com

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GitHub

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