🆎 About This Template

Production-ready app template based on Flutter and Rust

This flutter-rust-app-template provides instant capabilities to developers who want to embrace the power of Flutter and Rust together. Simply duplicate the template repo and you’re ready to go!

Production-ready app template based on Flutter and Rust

This template is primarily built using the flutter_rust_bridge library. It also incorporates several popular packages and modifications into the default Flutter template, ensuring optimal development process. It has been designed with future scalability and performance in mind.

Extra features added to the default Flutter template are:

  • Rust integration with the ability to use an arbitrary number of library crates
  • MVVM pattern with easy viewmodel binding from Dart and viewmodel update from Rust
  • Restarting Rust logic on Dart’s hot restart
  • Convenient project management using Python
  • Writing user interface texts in the translation file

Platform Support

Structuring a Flutter project that targets multiple platforms can be a challenging task, especially when incorporating Rust. With this template, you don’t have to start from scratch or face the added complexity of integrating Rust.

  • ✅ Windows: Tested and supported
  • ✅ Linux: Tested and supported
  • ✅ Android: Tested and supported
  • ✅ macOS: Tested and supported
  • ✅ iOS: Tested and supported
  • ⏸️ Web: Not now but considered


If you have any suggestions or want to report a bug, please leave it as an issue or a pull request. We will try to respond as quickly as possible.

🧱 Project Structure

Flutter deals with the cross-platform user interface while Rust handles the business logic. The front-end and back-end are completely separated, which means that Dart code and Rust code should be detachable from each other. These two worlds communicate through channels.

Moreover, you can conveniently receive the latest commits from flutter-rust-app-template into your repository using the provided Python script below.

👜 System Preparation

You can use an IDE of your choice. However, Visual Studio Code is recommended because it has extensive support from Flutter and Rust communities.

Basic Steps

  1. Git: Go to the official downloads page
  2. Python: This is needed to automate development process. Download it from the app store if your system doesn’t provide a pre-installed version. It’s also available at official downloads page. Make sure python is available in the path environment variable. Version 3.11 or higher is recommended.
  3. Rust: Refer to the official docs. Version 1.69 or higher is recommended.
  4. Flutter: Refer to the official docs. Version 3.10 or higher is recommended.

And then you can make sure that your system is ready for development in the terminal.

git --version
python --version
rustc --version
flutter doctor

Read the output carefully and install the necessary components described in the terminal. You can repeat these commands to verify your system status while you are installing those components.

Extra Steps

If you are planning to compile your code for Windows, Linux, or macOS, you can skip this section.

For Android, open up Android Studio and go to the SDK Manager. In the SDK Tools tab, enable the NDK (side by side) component. After that, run the following commands.

cargo install cargo-ndk
rustup target add aarch64-linux-android
rustup target add armv7-linux-androideabi
rustup target add x86_64-linux-android
rustup target add i686-linux-android

For iOS, run the following commands.

rustup target add aarch64-apple-ios
rustup target add aarch64-apple-ios-sim
rustup target add x86_64-apple-ios

Preparing your system with extra build targets can sometimes present various issues. If you encounter any problems, feel free to visit the discussions page and open a Q&A thread for assistance. You can also refer to the flutter_rust_bridge docs for instructions on installing the necessary components on your system.

🗃️ Setting Up

Install the dependencies.

pip install -r requirements.txt
flutter pub get
rustup component add clippy
cargo install cargo-bloat

Generate configuration files or update them from template files if they already exist. Make sure to check the terminal output and fill in those files manually after the generation process is complete.

python automate config-filling

🍳 Actual Development

Check and fix problems in Python, Dart, and Rust code. For Rust, it checks the code in release mode.

python automate code-quality

Run the app in debug mode.

flutter run

Build the app in release mode.

flutter build (platform) --release

Check the actual sizes of compiled binaries in release mode.

python automate size-check (platform)

Set the app name and domain. This only works once and you cannot revert this.

python automate app-naming

Apply app_icon_full.png file in ./assets to multiple platforms with Flutter Launcher Icons. Appropriate rounding and scaling are applied per platform with the power of Python. On Linux, you should include the icon manually in the distribution package.

python automate icon-gen

Receive the latest commits from flutter-rust-app-template.

python automate template-update

⛓️ MVVM Pattern

There are 3 layers composing this app.

  • View is made up of Dart
  • Viewmodel is provided by the bridge
  • Model is made up of Rust

This system was designed to have minimal performance bottlenecks. Details are explained as comments in the actual code.

📁 Folder Structure

Basically, ./lib/main.dart is the entry point of your Dart logic while ./native/hub/src/lib.rs is the entry point of your Rust logic.

Most of the top-level folders come from the default Flutter template.

  • windows: Platform-specific files
  • linux: Platform-specific files
  • macos: Platform-specific files
  • android: Platform-specific files
  • ios: Platform-specific files
  • web: Platform-specific files
  • lib: Dart modules empowering the Flutter application.

However, there are some extra folders created in flutter-rust-app-template to integrate other functionalities into development.

  • automate: Python scripts for automating the development process. These scripts have nothing to do with the actual build and don’t get included in the app release. Only for developers.
  • native: The location of Rust library crates. Each crate inside this folder gets compiled into its own library binary(.dll/.so/.dylib).
  • assets: A place for asset files such as images.

In addition, there might be some other temporary folders generated by tools or IDE you are using. Those should not be version-controlled.

📜 Rules

The Front and the Back

Dart should only be used for the front-end user interface and Rust should handle all other back-end logic such as file handling, event handling, timer repetition, calculation, network communication, etc.

Async over Threading

Use async functions. Don’t use std::thread.

This template uses tokio to execute async functions. tokio‘s async runtime allows millions of concurrent tasks to be run at the same time utilizing only the number of threads equivalent to the number of cores on the computer.

Refer to tokio‘s API docs to be more familiar with its async runtime and task management system.


Always write user interface texts in ./assets/translations.csv.

When an app gains popularity, there comes a need to support multiple human languages. However, manually replacing thousands of text widgets in the user interface is not a trivial task. Therefore it is a must to write texts that will be presented to normal users in the translation file.

Refer to Easy Localization docs for more details.

Guiding Comments

Please write kind and readable comments and also attach doc comments to important elements of your code.

You are probably not going to be developing on your own. Other developers should be able to get a grasp of the complex code that you wrote. Long and detailed comments are also welcomed.

Development Automation

Rely on Python scripts in ./automate for faster and easier development.

Modification Restictions

Be careful all the time! You shouldn’t edit files without enough knowledge of how they work. Below are the top-level files and folders that are allowed to edit during app development:

  • lib: Dart modules.
    • Do not modify the bridge folder inside.
  • pubspec.yaml: Dart settings and dependencies.
  • assets: Asset files.
  • native: Rust library crates.
    • Do not modify the bridge module inside the hub crate.


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